package { import flash.display.Sprite; import fl.video.*; public class FLVPlayer extends Sprite { public function FLVPlayer() { var parameters=this.loaderInfo.parameters; comFlvplayer.source=parameters.src; comFlvplayer.addEventListener(VideoEvent.COMPLETE, this.completeHandler); } // (optional) Loop the video when it completes function completeHandler(event:VideoEvent):void { comFlvplayer.seek(0); comFlvplayer.play(); } } }